Maid Cafe Simulator Guide

Drinks guide: stations, recipes and the festival menu

Quick answer

The full release ships 49 drink recipes across three station types. Pouring is a timing game — hold to pour, watch the meter, release clean — and the fastest cafés chain drinks by station, not by table.

Drinks are the business. Every table you turn, every tip you pocket, every star you chase runs through the drink-making stations — and the full release ships with 49 drink recipes across three station types.

This page covers how the drink system works, what the stations ask of you, and how to keep drinks flowing once the café fills up.

The cooking counter: name, timer and pour meter

The menu: 49 drink recipes

The launch build's key-features list names 49 recipes — the widest system in the game after the story, and the reason the café can keep surprising regulars. On top of the standard menu, festivals bring their own special drinks (more on that below), and the developer's updates through the demo period repeatedly reworked economy balance around what the menu earns.

Two things worth knowing before you grind recipes:

  • Three station types split the menu. The stations differ in how you interact with the drink you're making, so a busy floor works best when you park each order at the right one instead of queueing everything in one spot.
  • Food exists too. Official screenshots show the counter producing dishes like soup with the same hands-on interaction — the menu is a kitchen operation, not just a soda fountain.

Pouring: the one skill that compounds

The drink minigame is built on timing:

  1. Start the drink and watch the on-screen meter fill as you hold to pour.
  2. Release at the right moment — the meter shows your progress percentage as it goes.
  3. Finish, garnish where the recipe calls for it, and get it to the table while it's fresh.

Serving a perfect pour does not pay more by itself — but speed does, because the real currency in a rush is your attention. A drink you pour cleanly and first-try is a drink that doesn't take you back to the station twice.

Sauce, toppings and the last mile

The back half of the drink workflow — the part after the pour — is where orders get personalized. Sauces, toppings and garnishes are all physical actions in first person, and the serving step itself (carry, place, confirm) decides whether the customer's patience holds.

Receipts close the loop: scan the receipt, then count the change. Both have their own presentation, and both are small opportunities to be fast — or to fumble in front of a full café.

The festival menu

When festivities begin, the café rolls out a special festival menu. Treat festival runs as a fresh serving checklist rather than "more of the same":

  • Festival orders tend to stack on top of the normal schedule — pre-stock the ingredients in advance through your phone.
  • Keep the festival drink's station staged between orders; a clean station beats a fast pour every time.
  • The developers rebalanced the café economy in the September demo update (v1.16.22) with menus explicitly part of the changes — worth re-learning pricing and prep times if you played the June build.

Recipes, money and the star chase

Drinks fund everything: rent-level costs, expansion, outfits, the stage. The menu is also how the Maidchelin inspector judges you — an exacting guest who orders like a critic and scores like one.

So the drink habit that pays off long-term is consistency: a menu you can run on autopilot while your maids handle the story side of the business.

Drink system FAQ

How many drink recipes are there? 49 at launch, per the game's official key-features list.

How many station types? Three — each covering a slice of the menu.

Are there food recipes too? The counter handles dishes and drinks alike; screenshots show at least soups in the workflow.

Do festival drinks stay after the event? Festivals use their own menu; the standard 49-recipe list is the all-year menu.

What's the fastest way to improve? Learn stations, not individual recipes — the menu changes, the station flow doesn't.